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Introduction 

Experienced Mid-Level Unreal Engine Generalist and 3D Artist with a proven track record of delivering high-quality 3D environments, VFX and optimized assets for film, TV, and real-time projects. Skilled in Niagara VFX, environment set dressing, custom texture and material creation, lighting, and rendering workflows within UE5. Collaborative team player with strong problem-solving abilities, honed through hands-on roles at Dimension Studios and TreeHouse Digital. First Class BSc (Hons) in Computer Games Development from the University of Westminster, emphasizing software engineering principles, real-time graphics, and interactive systems design

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Recent and most relevant Work Experience:

TreeHouse Digital: Mid-Level Unreal Engine Generalist                           

Duties:

  • Created real-time and cinematic VFX using Niagara in UE5

  • Contributed to environment set dressing and scene composition as needed

  • Developed custom textures and materials tailored to project requirements

  • Troubleshot and resolved rendering issues, ensuring visual consistency and stability

  • Conducted test renders using Lumen and optimized assets for high-quality path tracing outputs

 

Dimension Studio: Real Time Artist 04/2022 to 12/2024                        

Duties:

  • Contributed across the full 3D pipeline, including modelling, texturing, set dressing, lighting, rendering, and occasional compositing

  • Worked on a variety of high-profile TV and film productions, gaining hands-on experience in real-time workflows and studio production pipelines

  • Collaborated closely with talented teams, learning industry-standard practices and enhancing both technical and creative skills

  • Delivered work on 10 different projects, including released titles such as Avatar: The Last Airbender (live action), Those About to Die, Time Bandits, and Here (starring Tom Hanks)

  • Maintained confidentiality on unreleased/NDA-bound projects while contributing to their successful development and delivery

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Key Skills:

  • Unreal Engine 5

  • Blueprints

  • Texture and Material creation in UE5 

  • Blender

  • Substance Painter

  • Nuke

  • Davinci Resolve 19

  • C#

  • C++

  • Real-time/baked Lighting

  • Marmoset Toolbag 4

  • Photoshop

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​​Thank you and I hope to hear from you soon.

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Yours sincerely,
Sohaib Sarwar 

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