Sohaib Sarwar
Unreal Engine Generalist/ Environmental Artist
Introduction
Experienced Mid-Level Unreal Engine Generalist and 3D Artist with a proven track record of delivering high-quality 3D environments, VFX and optimized assets for film, TV, and real-time projects. Skilled in Niagara VFX, environment set dressing, custom texture and material creation, lighting, and rendering workflows within UE5. Collaborative team player with strong problem-solving abilities, honed through hands-on roles at Dimension Studios and TreeHouse Digital. First Class BSc (Hons) in Computer Games Development from the University of Westminster, emphasizing software engineering principles, real-time graphics, and interactive systems design
Recent and most relevant Work Experience:
TreeHouse Digital: Mid-Level Unreal Engine Generalist
Duties:
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Created real-time and cinematic VFX using Niagara in UE5
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Contributed to environment set dressing and scene composition as needed
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Developed custom textures and materials tailored to project requirements
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Troubleshot and resolved rendering issues, ensuring visual consistency and stability
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Conducted test renders using Lumen and optimized assets for high-quality path tracing outputs
Dimension Studio: Real Time Artist 04/2022 to 12/2024
Duties:
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Contributed across the full 3D pipeline, including modelling, texturing, set dressing, lighting, rendering, and occasional compositing
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Worked on a variety of high-profile TV and film productions, gaining hands-on experience in real-time workflows and studio production pipelines
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Collaborated closely with talented teams, learning industry-standard practices and enhancing both technical and creative skills
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Delivered work on 10 different projects, including released titles such as Avatar: The Last Airbender (live action), Those About to Die, Time Bandits, and Here (starring Tom Hanks)
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Maintained confidentiality on unreleased/NDA-bound projects while contributing to their successful development and delivery
Key Skills:
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Unreal Engine 5
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Blueprints
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Texture and Material creation in UE5
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Blender
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Substance Painter
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Nuke
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Davinci Resolve 19
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C#
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C++
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Real-time/baked Lighting
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Marmoset Toolbag 4
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Photoshop
Thank you and I hope to hear from you soon.
Yours sincerely,
Sohaib Sarwar